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Custom Skills & Merits

Custom Skills & Merits

Here are the custom skills and merits that will be used in the campaign.  The merits are available only through archetype selection.

Skills

  • Capital Ship Operation: Covers the operations of large starships – from astrogation to jump calculations to naval weapons to logistics.
  • Engineering: The ability to fabricate and repair the critical technologies in use by mankind.
  • Tactics: General knowledge of warfare – specialties include naval, aerospace, ground, etc..
  • Pilot: The management of any aerospace craft that is maneuvered with dexterity.
  • Command: The ability to effectively manage and coordinate subordinates.

Merits

  • War College: The character has received formal tactical training from a military academy.  Add this merit’s rating to any Tactics or Command dice pool.
  • Military Sciences: The character has received formal training in military technology that is considered lost or otherwise not available to the average person.  Add this merit’s rating to any Engineering or Science dice pool.
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The Last Legion Archetypes

The Last Legion Archetypes

The following is a list of character archetypes for the campaign.  Each will provide a certain payload of skills and merits above and beyond those available during character creation and will also contribute greatly to your character’s place in the world.  Each player will select a primary and a secondary archetype, where primary provides a greater level of proficiency than secondary.  You may select the same archetype as both primary and secondary and will receive a small bonus for doing so, but the character will suffer issues of diversity.

  • Line Officer: Proficiency in the operations of capital ships of all types, including large planetary landing craft, and trained in tactics of same.
  • Aerospace Pilot: Proficiency in the operations, gunnery, and tactics of small aerospace craft.  Also covers manually-operated turret gunnery on any flying craft.
  • Surface Warrior: Proficiency in the operations and tactics of ground-based weapons of war, including tanks, fixed batteries, giant robots, etc..
  • Engineer: Proficiency in the repair and maintenance of all of the critical technologies in use by mankind, from jump drives to tank transmissions, to zero-g toilets.
  • Doctor: Proficiency in the repair and maintenance of people, including cybernetics and neural interfaces.
  • Commando: Proficiency in small arms, survival, intrusion, and security.
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