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Ascension Session Notes – 28 April 2012

Ascension Session Notes – 28 April 2012

The jump to Bernard is successful, and Agamemnon deploys her solar sail and begins the five-day charge of the K-F Drive.

Celebrations break out that evening across the ship.  Chief Fagan is the star of the enlisted celebration.  At one point during the party, she asks Corbett if she can stay in the specops bunk room – she says she really doesn’t want to stay in her private quarters.  Corbett happily agrees.

The same night, Jameson and Summerville come to Colonel Becker with a proposal – Jameson, Rance, and Sims offer senior officer employment rates to Becker, with a plan to use Cooter’s two remaining Leopard dropships for recruitment and procurement operations to support the Agamemnon.  Becker agrees.

Becker also transmits an HPG message to Natasha Kerensky offering to meet at New Samarkand in the Draconis Combine instead of having to travel the many months it would take to reach Outreach.

Fagan stays with Corbett for several days, until Janks discusses it with him and he agrees to try to move back to Fagan’s quarters.  Fagan reluctantly agrees.  In subsequent days, Corbett wakes with splitting headaches and Fagan continues to sleep extremely poorly.

Becker also begins to notice irregularities – at one point she notices writing on her arm that she knows wasn’t there a minute before.  She checks the surveillance from the cameras she mounted in her quarters and sees herself make a change to the computer while the lights of her quarters flicker in strange patterns.  She checks the logs on the computer and finds no activity logged.  Noting a correlation with the lights, she has Captain Millet physically disconnect the lights in her quarters from computer control.

The K-F drive reaches a full charge and the ship jumps to Caleb.  A civilian jumpship (Star Carrier 5) is charging at the HPG relay.  It doesn’t respond to hails and immediately jumps away upon seeing the warship.

In the following week, Corbett continues to investigate issues with Fagan’s sleep, including attempting to switch quarters.  Alternately, Becker begins to sleep peacefully for the first time in her memory after disabling the lighting control in her quarters.  Further investigation into the Ares expert system continue to show it to be completely inept at what it’s supposed to do.

The K-F drive reaches a full charge, and the Agamemnon must make a dangerous jump to deep space in order to cross a 60 light-year gulf between Caleb and Jordan Wais.

Stella encounters the LSO – Captain Alexander in the officer’s mess and he appears to be extremely distracted and nearly catatonic.  He stresses that he’s fine.  She reports the incident to Cottle, and them Summerville, who see to it that Alexander is put on bed rest for a few days to recover from exhaustion.

Janks and Stella discover a sidearm missing form the specops armory, and the computer logs show it to be in-place.  Corbett approaches Cottle in the hopes of borrowing the necessary equipment to conduct a sleep study on Fagan, and finds out that Alexander was having sleep difficulty as well.  Cottle, Corbett, Janks, and Stella converge on Becker’s quarters and explain the evolving situations.  Becker orders Millet to disable the lighting in Fagan’s quarters just like her own and also has Alexander monitored through the night as he stays in sick-bay for analysis by Cottle.

The following day, Fagan and Corbett are both feeling much refreshed, as is Alexander, who Cottle clears to return to duty.  Becker gathers her council and lays out the recent events for all, deciding to cut off computer control for the ship’s lighting completely to prevent whatever hypnotic activity from affecting anyone else.

During the day, a call for maintenance to investigate lighting issues in the engine room goes unnoticed by those who it would concern.

That evening after standing post, Corbett is met by Fagan on his way out of the enlisted mess.  She gives him a hug and a kiss, professes her admiration for him, slips his sidearm from him and takes her own life.  Simultaneously, Becker responds to a knock at her door, assuming it’s Summerville, whom she had just called to her quarters.  The door opens, revealing a figure raising a firearm in her direction.

 

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Ascension Session Notes – 14 April 2012

Ascension Session Notes – 14 April 2012

The session begins with a cutscene.

Colonel Becker makes it to the CIC and gets a report from Captain Millet, who ordered the reactors scrammed in order to prevent the ship from jumping.  She had detected that the ship’s computer was attempting to trigger a jump.  Becker orders the computers to be kept offline and the reactors restored to service.

Meanwhile, Mitch and Jack, aboard the Thermopylae and burning at 3Gs for thirty hours, arrive at Persephone 3.  Mitch takes his fighter to search for Stella’s flight and Jack descends with a lance of Land-Air-Mechs to search McTavish’s Hope.  Mitch finds Stella and her wing aboard the remains of the Dervish, having cannibalized an air tank to stay alive.

Jack finds Jonah’s body guarding the settlement’s longhouse, in which seventeen of the settlement’s children had been sealed with an underpowered air recycler against the increasingly hostile volcanic environment.  The Thermopylae recovers Stella’s flight and the children and heads back to the Agamemnon.

While en route to pick up the Thermopylae, Becker has the ship’s computer cores scanned thoroughly and isolated from the most critical systems.  Captain Millet suspects, based on the computer logs, that something involving the carrier signal from Natasha Kerensky combined with Millet’s own hack of the computer’s security apparatus triggered a deeply-embedded dead-man’s-switch in the Agamemnon that caused the loss of control.  The offending code was isolated and removed.  Becker remained dubious, however, and had the Ares expert system RASPUTIN examined more closely.  Chief Fagan reports later that the expert system simply processes input and makes tactical suggestions – and those don’t seem to be very good.  Millet reports that Fagan is “beating the thing at chess fairly consistently”.

Becker also briefs the crew on the current situation and her intention to protect the Inner Sphere from the invading Clans.

The crew finally chooses to cut into Locker 17 and  evaluate its contents.  The cylinder from Cromwell seems to be a self-contained computer – Mitch attempts to discern its use to no avail.  Millet assigns staff to investigate it more closely.

During a particularly passionate rendezvous, Corbett notices that Fagan has been writing on her arms and other places covered by her uniform.  He notices ticks, as if she had been counting, and the words “DON’T SLEEP” and “GET OUT”.  He checks with Cottle on Fagan’s overall mental health but doesn’t learn much that is new.

Becker convenes her war council to discuss strategy.

The session ends with the Agamemnon jumping from Persephone.

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