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The Last Legion Archetypes

The Last Legion Archetypes

The following is a list of character archetypes for the campaign.  Each will provide a certain payload of skills and merits above and beyond those available during character creation and will also contribute greatly to your character’s place in the world.  Each player will select a primary and a secondary archetype, where primary provides a greater level of proficiency than secondary.  You may select the same archetype as both primary and secondary and will receive a small bonus for doing so, but the character will suffer issues of diversity.

  • Line Officer: Proficiency in the operations of capital ships of all types, including large planetary landing craft, and trained in tactics of same.
  • Aerospace Pilot: Proficiency in the operations, gunnery, and tactics of small aerospace craft.  Also covers manually-operated turret gunnery on any flying craft.
  • Surface Warrior: Proficiency in the operations and tactics of ground-based weapons of war, including tanks, fixed batteries, giant robots, etc..
  • Engineer: Proficiency in the repair and maintenance of all of the critical technologies in use by mankind, from jump drives to tank transmissions, to zero-g toilets.
  • Doctor: Proficiency in the repair and maintenance of people, including cybernetics and neural interfaces.
  • Commando: Proficiency in small arms, survival, intrusion, and security.
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An Introduction To Awakening

An Introduction To Awakening

Awakening:  The First Chronicle of The Last Legion is going to start a little differently than other campaigns.  Since I intend to use a world that none of the players are familiar with (and tweak it a bit to boot), I’m opting to withhold all information about the campaign until play begins, which will allow me to introduce the players to the world as the game progresses without burdening everyone with having to read reams of documentation about the politics, history, and technology of this science-fiction universe.  The players will select archetypes for their characters (and names if they so choose) during my development phase, but actual character creation will occur after the first or second session.

There is no current schedule for the start of the campaign.  I’ll be building the roster shortly and will use that to inform the initial story doc.  When that is complete, we’ll schedule it to follow the current active game.

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Awakening Roster

Awakening Roster

Player (Primary Archetype/Secondary Archetype)

Jas (Aerospace Pilot/Engineer)

Mayvik (Commando/Doctor)

Pat (Line Officer/Line Officer)

Magus (Commando/Commando)

Vethnos (Commando/Aerospace Pilot)

Bala (Commando/Commando)

Khara (Line Officer/Engineer)

Kal (Aerospace Pilot/Aerospace Pilot)

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